| Revit 2016 API |
| RenderingQualitySettings Members |
| RenderingQualitySettings Class Methods Properties See Also |
The RenderingQualitySettings type exposes the following members.
Methods
| Name | Description | |
|---|---|---|
| Dispose | Releases all resources used by the RenderingQualitySettings | |
| Equals | (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
Properties
| Name | Description | |
|---|---|---|
| AreCurtainWallsDaylightPortals |
Indicates whether curtain walls daylight portals.
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| AreDoorsDaylightPortals |
Indicates whether doors daylight portals.
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| AreShadowsEnabled |
Indicates whether to make shadow edges soft(blurred).
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| AreWindowsDaylightPortals |
Indicates whether windows daylight portals.
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| BlurredReflectionPrecision |
The blurred reflections precision.
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| BlurredRefractionPrecision |
The blurred refractions precision.
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| ImagePrecision |
A value that controls how antialiasing is applied to the background image.
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| IndirectIlluminationBounces |
The indirect illumination bounces value.
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| IndirectIlluminationPrecision |
The indirect illumination precision value.
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| IndirectIlluminationSmoothness |
The indirect illumination smoothness value.
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| IsValidObject |
Specifies whether the .NET object represents a valid Revit entity.
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| MaxReflections |
The maximum number of reflections.
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| MaxRefractions |
The maximum number of refractions.
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| RenderingQuality |
The quality applied for rendering.
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| ShouldComputeIndirectAndSkyIllumination |
Indicates whether to include light that bounces off other objects, and light from the sky when calculating the lighting for this scene.
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| SoftShadowsPrecision |
The soft shadows precision value.
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