Represents a material element within an Autodesk Revit project.
Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 17.0.0.0 (17.0.1090.0)
Syntax
Examples

private void GetMaterialInformation(Material material) { StringBuilder message = new StringBuilder("Material : " + material.Name); //color of the material message.Append(string.Format("\nColor: Red[{0}]; Green[{1}]; Blue[{2}]", material.Color.Red, material.Color.Green, material.Color.Blue)); //cut pattern and pattern color of the material FillPatternElement cutPattern = material.Document.GetElement(material.CutPatternId) as FillPatternElement; if (null != cutPattern) { message.Append("\nCut Pattern: " + cutPattern.Name); message.Append(string.Format("\nCut Pattern Color: Red[{0}]; Green[{1}]; Blue[{2}]", material.CutPatternColor.Red, material.CutPatternColor.Green, material.CutPatternColor.Blue)); } //surface pattern and pattern color of the material FillPatternElement surfacePattern = material.Document.GetElement(material.SurfacePatternId) as FillPatternElement; if (null != surfacePattern) { message.Append("\nSurface Pattern: " + surfacePattern.Name); message.Append(string.Format("\nSurface Pattern Color: Red[{0}]; Green[{1}]; Blue[{2}]", material.SurfacePatternColor.Red, material.SurfacePatternColor.Green, material.SurfacePatternColor.Blue)); } //some shading property of the material int shininess = material.Shininess; message.Append("\nShininess: " + shininess); int smoothness = material.Smoothness; message.Append("\nSmoothness: " + smoothness); int transparency = material.Transparency; message.Append("\nTransparency: " + transparency); TaskDialog.Show("Revit", message.ToString()); }

Private Sub GetMaterialInformation(material As Material) Dim message As New StringBuilder("Material : " & Convert.ToString(material.Name)) 'color of the material message.Append(String.Format(vbLf & "Color: Red[{0}]; Green[{1}]; Blue[{2}]", material.Color.Red, material.Color.Green, material.Color.Blue)) 'cut pattern and pattern color of the material Dim cutPattern As FillPatternElement = TryCast(material.Document.GetElement(material.CutPatternId), FillPatternElement) If cutPattern IsNot Nothing Then message.Append(vbLf & "Cut Pattern: " + cutPattern.Name) message.Append(String.Format(vbLf & "Cut Pattern Color: Red[{0}]; Green[{1}]; Blue[{2}]", material.CutPatternColor.Red, material.CutPatternColor.Green, material.CutPatternColor.Blue)) End If 'surface pattern and pattern color of the material Dim surfacePattern As FillPatternElement = TryCast(material.Document.GetElement(material.SurfacePatternId), FillPatternElement) If surfacePattern IsNot Nothing Then message.Append(vbLf & "Surface Pattern: " + surfacePattern.Name) message.Append(String.Format(vbLf & "Surface Pattern Color: Red[{0}]; Green[{1}]; Blue[{2}]", material.SurfacePatternColor.Red, material.SurfacePatternColor.Green, material.SurfacePatternColor.Blue)) End If 'some shading property of the material Dim shininess As Integer = material.Shininess message.Append(vbLf & "Shininess: " & shininess) Dim smoothness As Integer = material.Smoothness message.Append(vbLf & "Smoothness: " & smoothness) Dim transparency As Integer = material.Transparency message.Append(vbLf & "Transparency: " & transparency) TaskDialog.Show("Revit", message.ToString()) End Sub