Maps a portion of the buffer into memory, so that indices can be written into it (see Autodesk::Revit::DB::DirectContext3D::VertexStream).
Namespace: Autodesk.Revit.DB.DirectContext3D
Assembly: RevitAPI (in RevitAPI.dll) Version: 18.0.0.0 (18.0.0.420)
Since:
2017
Syntax
C# |
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public void Map(
int sizeInShortInts
) |
Visual Basic |
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Public Sub Map ( _
sizeInShortInts As Integer _
) |
Visual C++ |
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public:
void Map(
int sizeInShortInts
) |
Parameters
- sizeInShortInts
- Type: System..::..Int32
The size of the part of the buffer to be mapped, measured in short integers.
Exceptions
Exception | Condition |
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Autodesk.Revit.Exceptions..::..InvalidOperationException |
This IndexBuffer is not available because Revit is not currently rendering. In general, this IndexBuffer must be used in the scope of the RenderScene() callback of IDirectContext3DServer.
-or-
Thrown if the buffer is smaller than sizeInShortInts.
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See Also