| Revit 2020.1 API |
| LightAndMaterialAccuracyMode Enumeration |
| See Also |
An enumerated type containing possible Light and Material Accuracy modes for Raytracer render.
Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 20.0.0.0 (20.1.1.1)
Since:
2017
Syntax
| C# |
|---|
public enum LightAndMaterialAccuracyMode |
| Visual Basic |
|---|
Public Enumeration LightAndMaterialAccuracyMode |
| Visual C++ |
|---|
public enum class LightAndMaterialAccuracyMode |
Members
| Member name | Description |
|---|---|
| Simplified | Rough and semi-rough materials are approximated. Consequently, materials may look more shinier than expected. Lighting is approximated so shadows will lack in details. |
| Advanced | Soft shadows and soft reflections from semi-rough materials will be rendered with a high quality level. This is the standard setting that you typically want to rely on for final high quality renderings. |