Revit 2025 API
Triangulation |
This class is used to call FacetingUtils::convertTrianglesToQuads with a triangulation defined
by a TriangulatedSolidOrShell.

SystemObject
Autodesk.Revit.DBTriangulationInterface
Autodesk.Revit.DBTriangulationInterfaceForTriangulatedSolidOrShell
Autodesk.Revit.DBTriangulationInterface
Autodesk.Revit.DBTriangulationInterfaceForTriangulatedSolidOrShell
Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)
Syntax
public class TriangulationInterfaceForTriangulatedSolidOrShell : TriangulationInterface
Public Class TriangulationInterfaceForTriangulatedSolidOrShell Inherits TriangulationInterface
public ref class TriangulationInterfaceForTriangulatedSolidOrShell : public TriangulationInterface
type TriangulationInterfaceForTriangulatedSolidOrShell = class inherit TriangulationInterface end
The TriangulationInterfaceForTriangulatedSolidOrShell type exposes the following members.

Name | Description | |
---|---|---|
![]() | TriangulationInterfaceForTriangulatedSolidOrShell | Construct an interface object for a TriangulatedSolidOrShell. |

Name | Description | |
---|---|---|
![]() | IsValidObject |
Specifies whether the .NET object represents a valid Revit entity.
(Inherited from TriangulationInterface) |

Name | Description | |
---|---|---|
![]() | Dispose | (Inherited from TriangulationInterface) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object) |

The vertex and triangle indices used by this class treat the triangulated solid or shell as if all
the vertices and triangles of the different shell components were collected into single sets of vertices
and triangles, respectively. For example, if a solid has two shell components and the first has ten vertices
while the second has five vertices, vertexIndex 6 refers to vertex[6] of the first shell component, and
vertexIndex 12 refers to vertex[2] of the second shell component. You can use the class
TriangulationInterfaceForTriangulatedShellComponent to get a faceting of an individual shell component.
See Also