MeshFaceList.ConvertTrianglesToQuads Method

MeshFaceListConvertTrianglesToQuads Method

Joins adjacent triangles into quads if the resulting quad is 'nice'.

Namespace:  Rhino.Geometry.Collections
Assembly:  RhinoCommon (in RhinoCommon.dll)
Syntax
public bool ConvertTrianglesToQuads(
	double angleToleranceRadians,
	double minimumDiagonalLengthRatio
)
Public Function ConvertTrianglesToQuads ( 
	angleToleranceRadians As Double,
	minimumDiagonalLengthRatio As Double
) As Boolean

Parameters

angleToleranceRadians
Type: SystemDouble
Used to compare adjacent triangles' face normals. For two triangles to be considered, the angle between their face normals has to be <= angleToleranceRadians. When in doubt use RhinoMath.PI/90.0 (2 degrees).
minimumDiagonalLengthRatio
Type: SystemDouble
( <= 1.0) For two triangles to be considered the ratio of the resulting quad's diagonals (length of the shortest diagonal)/(length of longest diagonal). has to be >= minimumDiagonalLengthRatio. When in doubt us .875.

Return Value

Type: Boolean
true on success, false on failure.
Version Information

Rhino for Mac

Supported in: 5.4

Rhino for Windows

Supported in: 6.14
See Also