RhinoCommon API
MeshFaceListConvertTrianglesToQuads Method |
Joins adjacent triangles into quads if the resulting quad is 'nice'.
Namespace: Rhino.Geometry.Collections
Assembly: RhinoCommon (in RhinoCommon.dll)

public bool ConvertTrianglesToQuads( double angleToleranceRadians, double minimumDiagonalLengthRatio )
Public Function ConvertTrianglesToQuads ( angleToleranceRadians As Double, minimumDiagonalLengthRatio As Double ) As Boolean
Parameters
- angleToleranceRadians
- Type: SystemDouble
Used to compare adjacent triangles' face normals. For two triangles to be considered, the angle between their face normals has to be <= angleToleranceRadians. When in doubt use RhinoMath.PI/90.0 (2 degrees). - minimumDiagonalLengthRatio
- Type: SystemDouble
( <= 1.0) For two triangles to be considered the ratio of the resulting quad's diagonals (length of the shortest diagonal)/(length of longest diagonal). has to be >= minimumDiagonalLengthRatio. When in doubt us .875.
Return Value
Type: Booleantrue on success, false on failure.

Rhino for Mac
Supported in: 5.4Rhino for Windows
Supported in: 6.14