RhinoCommon API
QuaternionRotate Method |
Rotates a 3d vector. This operation is also called conjugation,
because the result is the same as
(q.Conjugate()*(0,x,y,x)*q/q.LengthSquared).Vector.
Namespace: Rhino.Geometry
Assembly: RhinoCommon (in RhinoCommon.dll)

Parameters
- v
- Type: Rhino.GeometryVector3d
The vector to be rotated.
Return Value
Type: Vector3dR*v, where R is the rotation defined by the unit quaternion. This is mathematically the same as the values (Inverse(q)*(0,x,y,z)*q).Vector and (q.Conjugate()*(0,x,y,x)*q/q.LengthSquared).Vector.

If you need to rotate more than a dozen or so vectors,
it will be more efficient to calculate the rotation
matrix once and use it repeatedly.

Rhino for Mac
Supported in: 5.4Rhino for Windows
Supported in: 6.14