RenderWindow.Channel.AddValue Method

RenderWindowChannelAddValue Method

Add value to existing values at point x, y. If x or y are out of range, the function will fail and may crash Rhino.

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
Syntax
public void AddValue(
	int x,
	int y,
	Color4f value
)
Public Sub AddValue ( 
	x As Integer,
	y As Integer,
	value As Color4f
)

Parameters

x
Type: SystemInt32
The horizontal pixel position. No validation is done on this value. The caller is responsible for ensuring that it is within the frame buffer.
y
Type: SystemInt32
The vertical pixel position. No validation is done on this value. The caller is responsible for ensuring that it is within the frame buffer.
value
Type: Rhino.DisplayColor4f
The color to store in the channel at the specified position.
Version Information

Rhino for Windows

Supported in: 6.14
See Also