RhinoCommon API
TextureEvaluatorGetColor Method |
Get the color of the texture at a particular point in uvw space.
May be called from within a rendering shade pipeline.
note For ray differentials see Pharr Humphreys, "Physically Based Rendering", chapter 11.
Namespace: Rhino.Render
Assembly: RhinoCommon (in RhinoCommon.dll)

public virtual Color4f GetColor( Point3d uvw, Vector3d duvwdx, Vector3d duvwdy )
Public Overridable Function GetColor ( uvw As Point3d, duvwdx As Vector3d, duvwdy As Vector3d ) As Color4f
Parameters
- uvw
- Type: Rhino.GeometryPoint3d
is the point for which to evaluate the texture. - duvwdx
- Type: Rhino.GeometryVector3d
duvwdx is a ray differential. - duvwdy
- Type: Rhino.GeometryVector3d
duvwdy is a ray differential.
Return Value
Type: Color4fThe texture color at this point in UV space.

Rhino for Windows
Supported in: 6.8