DisplayPipeline.RenderPass Property

DisplayPipelineRenderPass Property

Gets the current pass that the pipeline is in for drawing a frame. Typically drawing a frame requires a single pass through the DrawFrameBuffer function, but some special display effects can be achieved through drawing with multiple passes.

Namespace:  Rhino.Display
Assembly:  RhinoCommon (in RhinoCommon.dll)
Syntax
public int RenderPass { get; }
Public ReadOnly Property RenderPass As Integer
	Get

Property Value

Type: Int32
Version Information

Rhino for Mac

Supported in: 5.4

Rhino for Windows

Supported in: 6.8
See Also