RenderPrimitiveList.UseObjectsMappingChannels Property

RenderPrimitiveListUseObjectsMappingChannels Property

Returns true if the texture mapping will be taken from the Rhino object otherwise; the texture mapping will use the texture coordinates on the mesh only.

Namespace:  Rhino.Render
Assembly:  RhinoCommon (in RhinoCommon.dll)
Syntax
public bool UseObjectsMappingChannels { get; set; }
Public Property UseObjectsMappingChannels As Boolean
	Get
	Set

Property Value

Type: Boolean
Version Information

Rhino for Windows

Supported in: 6.8
See Also