RhinoCommon API
RhinoViewportChangeToTwoPointPerspectiveProjection Method (Double, Vector3d, Double) |
Use this function to change projections of valid viewports
to a two point perspective. It will make common additional
adjustments to the frustum and camera location and direction
so the resulting views are similar.
Namespace: Rhino.Display
Assembly: RhinoCommon (in RhinoCommon.dll)
Since: 6.0

public bool ChangeToTwoPointPerspectiveProjection( double targetDistance, Vector3d up, double lensLength )
Public Function ChangeToTwoPointPerspectiveProjection ( targetDistance As Double, up As Vector3d, lensLength As Double ) As Boolean
Parameters
- targetDistance
- Type: SystemDouble
If RhinoMath.UnsetValue this parameter is ignored. Otherwise it must be > 0 and indicates which plane in the current view frustum should be preserved. - up
- Type: Rhino.GeometryVector3d
This direction will be the locked up direction. Pass ON_3dVector::ZeroVector if you want to use the world axis direction that is closest to the current up direction. Pass CameraY() if you want to preserve the current up direction. - lensLength
- Type: SystemDouble
(pass 50.0 when in doubt) 35 mm lens length to use when changing from parallel to perspective projections. If the current projection is perspective or lens_length is <= 0.0, then this parameter is ignored.
Return Value
Type: BooleanIf the current projection is perspective and bSymmetricFrustum, FrustumIsLeftRightSymmetric() and FrustumIsTopBottomSymmetric() are all equal, then no changes are made and true is returned.
