RhinoCommon API
MeshVertexListAdd Method (Single, Single, Single) |
Adds a new vertex to the end of the Vertex list.
Namespace: Rhino.Geometry.Collections
Assembly: RhinoCommon (in RhinoCommon.dll)
Since: 5.0

public int Add( float x, float y, float z )
Public Function Add ( x As Single, y As Single, z As Single ) As Integer
Parameters
- x
- Type: SystemSingle
X component of new vertex coordinate. - y
- Type: SystemSingle
Y component of new vertex coordinate. - z
- Type: SystemSingle
Z component of new vertex coordinate.
Return Value
Type: Int32The index of the newly added vertex.

using System; partial class Examples { public static Rhino.Commands.Result AddMesh(Rhino.RhinoDoc doc) { Rhino.Geometry.Mesh mesh = new Rhino.Geometry.Mesh(); mesh.Vertices.Add(0.0, 0.0, 1.0); //0 mesh.Vertices.Add(1.0, 0.0, 1.0); //1 mesh.Vertices.Add(2.0, 0.0, 1.0); //2 mesh.Vertices.Add(3.0, 0.0, 0.0); //3 mesh.Vertices.Add(0.0, 1.0, 1.0); //4 mesh.Vertices.Add(1.0, 1.0, 2.0); //5 mesh.Vertices.Add(2.0, 1.0, 1.0); //6 mesh.Vertices.Add(3.0, 1.0, 0.0); //7 mesh.Vertices.Add(0.0, 2.0, 1.0); //8 mesh.Vertices.Add(1.0, 2.0, 1.0); //9 mesh.Vertices.Add(2.0, 2.0, 1.0); //10 mesh.Vertices.Add(3.0, 2.0, 1.0); //11 mesh.Faces.AddFace(0, 1, 5, 4); mesh.Faces.AddFace(1, 2, 6, 5); mesh.Faces.AddFace(2, 3, 7, 6); mesh.Faces.AddFace(4, 5, 9, 8); mesh.Faces.AddFace(5, 6, 10, 9); mesh.Faces.AddFace(6, 7, 11, 10); mesh.Normals.ComputeNormals(); mesh.Compact(); if (doc.Objects.AddMesh(mesh) != Guid.Empty) { doc.Views.Redraw(); return Rhino.Commands.Result.Success; } return Rhino.Commands.Result.Failure; } }
Partial Class Examples Public Shared Function AddMesh(ByVal doc As Rhino.RhinoDoc) As Rhino.Commands.Result Dim mesh As New Rhino.Geometry.Mesh() mesh.Vertices.Add(0.0, 0.0, 1.0) '0 mesh.Vertices.Add(1.0, 0.0, 1.0) '1 mesh.Vertices.Add(2.0, 0.0, 1.0) '2 mesh.Vertices.Add(3.0, 0.0, 0.0) '3 mesh.Vertices.Add(0.0, 1.0, 1.0) '4 mesh.Vertices.Add(1.0, 1.0, 2.0) '5 mesh.Vertices.Add(2.0, 1.0, 1.0) '6 mesh.Vertices.Add(3.0, 1.0, 0.0) '7 mesh.Vertices.Add(0.0, 2.0, 1.0) '8 mesh.Vertices.Add(1.0, 2.0, 1.0) '9 mesh.Vertices.Add(2.0, 2.0, 1.0) '10 mesh.Vertices.Add(3.0, 2.0, 1.0) '11 mesh.Faces.AddFace(0, 1, 5, 4) mesh.Faces.AddFace(1, 2, 6, 5) mesh.Faces.AddFace(2, 3, 7, 6) mesh.Faces.AddFace(4, 5, 9, 8) mesh.Faces.AddFace(5, 6, 10, 9) mesh.Faces.AddFace(6, 7, 11, 10) mesh.Normals.ComputeNormals() mesh.Compact() If doc.Objects.AddMesh(mesh) <> Guid.Empty Then doc.Views.Redraw() Return Rhino.Commands.Result.Success End If Return Rhino.Commands.Result.Failure End Function End Class
Python
import Rhino import scriptcontext import System.Guid def AddMesh(): mesh = Rhino.Geometry.Mesh() mesh.Vertices.Add(0.0, 0.0, 1.0) #0 mesh.Vertices.Add(1.0, 0.0, 1.0) #1 mesh.Vertices.Add(2.0, 0.0, 1.0) #2 mesh.Vertices.Add(3.0, 0.0, 0.0) #3 mesh.Vertices.Add(0.0, 1.0, 1.0) #4 mesh.Vertices.Add(1.0, 1.0, 2.0) #5 mesh.Vertices.Add(2.0, 1.0, 1.0) #6 mesh.Vertices.Add(3.0, 1.0, 0.0) #7 mesh.Vertices.Add(0.0, 2.0, 1.0) #8 mesh.Vertices.Add(1.0, 2.0, 1.0) #9 mesh.Vertices.Add(2.0, 2.0, 1.0) #10 mesh.Vertices.Add(3.0, 2.0, 1.0) #11 mesh.Faces.AddFace(0, 1, 5, 4) mesh.Faces.AddFace(1, 2, 6, 5) mesh.Faces.AddFace(2, 3, 7, 6) mesh.Faces.AddFace(4, 5, 9, 8) mesh.Faces.AddFace(5, 6, 10, 9) mesh.Faces.AddFace(6, 7, 11, 10) mesh.Normals.ComputeNormals() mesh.Compact() if scriptcontext.doc.Objects.AddMesh(mesh)!=System.Guid.Empty: scriptcontext.doc.Views.Redraw() return Rhino.Commands.Result.Success return Rhino.Commands.Result.Failure if __name__=="__main__": AddMesh()
