Revit 2026 API
Vertex |
Maps a portion of the buffer into memory, so that vertex data can be written into it.
(see VertexStream).
Namespace: Autodesk.Revit.DB.DirectContext3D
Assembly: RevitAPI (in RevitAPI.dll) Version: 26.0.4.0 (26.0.4.0)
Syntax
public void Map( int sizeInFloats )
Public Sub Map ( sizeInFloats As Integer )
public: void Map( int sizeInFloats )
member Map : sizeInFloats : int -> unit
Parameters
- sizeInFloats Int32
- The size of the part of the buffer to be mapped, measured in floats. Must be less than or equal to the size of the VertexBuffer

Exception | Condition |
---|---|
InvalidOperationException | This VertexBuffer is not available because Revit is not currently rendering. In general, this VertexBuffer must be used in the scope of the RenderScene() callback of IDirectContext3DServer. -or- Thrown if the buffer is smaller than sizeInFloats. |
See Also