RhinoCommon API
TextureEvaluatorWriteToFloatArray Method |
Fast access to bitmap evaluator - supply size (which you will probably have received from CRhRdkTexture::PixelSize) to see
if the data can be extracted direct to a width*height*4 array of unsigned chars.
Namespace: Rhino.Render
Assembly: RhinoCommon (in RhinoCommon.dll)
Since: 7.0
public virtual SimpleArrayFloat WriteToFloatArray( int width, int height )
Public Overridable Function WriteToFloatArray ( width As Integer, height As Integer ) As SimpleArrayFloat
Parameters
- width
- Type: SystemInt32
is the point for which to evaluate the texture. - height
- Type: SystemInt32
duvwdx is a ray differential.
Return Value
Type: SimpleArrayFloatA FloatArray full of the float values in RGBA order, or null if the function did not succeed.